Kickflip To The Brain – Skate 2

ss_skate2_1

Skate 2 is developer Black Box’s second installment in a series that has provided a welcome renaissance for the skating sub-genre. Skating games were massive sellers in the late 90s, but what is surprising is that in an era where the previously unsurpassed Tony Hawks games have been criticised for becoming over-complicated, Skate 2’s counter-intuitive answer is to provide the most detailed and complex skating simulations ever seen! But it definitely delivers.

One of the most unusual aspects of the Skate games is that the control scheme is totally unlocked from the start of the game – the minute you hop onto the board you are technically capable of the very hardest tricks. So the tutorials and challenges that you face, rather than introducing you to ever-harder skills, simply show you the knack of utilising the abilities that you already possess. But this training is absolutely essential, and new players will be amazed at the variety of different tricks that you eventually realise are at your disposal – there’s a real satisfaction to discovering a new tweak that you never actually knew you had. Or more likely you will have a trick explained to you that you could previously only perform by mistake!

But be warned – to really progress in this game is damned hard. That is not to say that it is unwelcoming to beginners, because as soon as you’re through the initial sections of the game you are free to explore a whole fictional city (San Vanelona) at your own pace. But to follow the higher levels of the career path is almost mind-bogglingly hard, but it’s almost commendable that this is the case in an age where many games choose to dumb down the game to suit the most casual players. To pull off a successful trick usually involves an accurate flick from one or both of the sticks, along with a combination of button presses, and that is usually just for the take-off – add in the combos and the quest for the right landing and you have a series of hardcore challenges for your fingers and thumbs.

ss_skate2_2

I have mixed feelings about the modern trends towards open-world exploration in games, but it is perfect for a game like Skate 2. Following the example of Burnout Paradise almost to the letter, the game offers as much freedom as possible – not only is there a multitude of alternatives for what to do (races, competitions, story modes, trick spots, online free play and challenges, character customisation) but also the best alternative is often just to do whatever you want – I’ve rarely played a game where it is so easy to waste an hour grinding the same rail for no particular in-game benefit.

Basically speaking, the control system is so sound and infinitely playable, that the recipe cannot fail. This is not a game that succeeds on the basis of the quality of its creditable voice acting, or fails because of problems with difficulty curves or levels of frustration. Whatever art exists in this game happens in the split second between your actions with the controller and the way your skater pulls them off on-screen – it is totally faithful to its subject, really delivers a respect for the craft of skating to the player, and as a result is a top-notch simulation.

[rating: 4]

Leave a Comment

I'm Alex V. I like to write about games. My history project is the videogame 1000, an attempt to form some sort of canonical list of interesting games over the medium's short history.

Please send me a message, and add me on raptr or twitter.



Highlights

The chance to punish historical figures in hell gives Dante's Inferno an extra dimension... READ
Famed film critic Roger Ebert's controversial comments brought the games vs art debate to the fore once more, but gamer's defensive arguments may cause more harm than good for the medium... READ
Why Red Dead Redemption's 1911 frontier is the perfect videogame setting... READ
What lies in store for the IPad in terms of new gaming experiences? This gaming platform is so much more than an oversized mobile phone. READ
There are echoes of Edward Hopper in the empty spaces of Silent Hill: Shattered Memories... READ

Twittered...

Posting tweet...